Credits: Incas, Hels, Avok.
- keepers at 2,5 value
- long shots at value 26
- slower pass speed at 24,5 to slow down the game and to have more interceptions
- physicality from "dt18_x64_modded_original_2015_1.cpk"
- first touch system from Hels
- cpu shooting is as much varied as possible
- build up is as much varied as possible (centre, side attacks, low crosses, high crosses are present, slow and fast build up is reasonable from cpu)
- difference between weaker and better teams
- suggested set up: superstar difficulty + default game speed (0)
+ known error is the two battling players not always jump up for the high ball to head it
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