This is a very simple example of how a random snow switch can be done:
when stadium conditions are determined before the match, the module
checks if it is rain and winter, and then switches rain to snow with
approximately 50% chance.
requires: Sider 3.4.2
IMPORTANT:
if you use stadium-server by @zlac, then you need to make sure that you put snow-mod.lua above StadiumServer.lua in sider.ini. Like this:
...
lua.module = "snow-mod.lua"
lua.module = "StadiumServer.lua"
...
Credit: @Ethan2 and @kilay - for ideas and questions about snow mod.
And to whoever made the original art work: the snow particles and snowed pitch - unfortunately i don't know who that was.
requires: Sider 3.4.2
IMPORTANT:
if you use stadium-server by @zlac, then you need to make sure that you put snow-mod.lua above StadiumServer.lua in sider.ini. Like this:
...
lua.module = "snow-mod.lua"
lua.module = "StadiumServer.lua"
...
Credit: @Ethan2 and @kilay - for ideas and questions about snow mod.
And to whoever made the original art work: the snow particles and snowed pitch - unfortunately i don't know who that was.
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