pes-modif: PES 2017 100 types of skies HD Resolution Dinamic Sky-Mod by ETHAN2

pes-modif

PES 2017 100 types of skies HD Resolution Dinamic Sky-Mod by ETHAN2

I have worked to increase and improve the types of sky available in HD resolution, are more 100 distributed in 46 stadium, this is because when there is the choice of the night fine we have more chances that both night than afternoon.

The kind of skies you see them in the picture.
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Code :
-- Sky switcher, version 1.1
-- idea: Ethan2
-- Modded: Ethan2
-- module written by: juce
local skyroot = ".\\content\\sky-mod\\"
local sky = 0
local sky_map = {
[1] = "st099",
[2] = "st100",
[3] = "st101",
[4] = "st102",
[5] = "st103",
[6] = "st104",
[7] = "st105",
[8] = "st106",
[9] = "st107",
[10] = "st108",
[11] = "st109",
[12] = "st110",
[13] = "st111",
[14] = "st112",
[15] = "st113",
[16] = "st114",
[17] = "st115",
[18] = "st116",
[19] = "st117",
[20] = "st118",
[21] = "st119",
[22] = "st120",
[23] = "st121",
[24] = "st122",
[25] = "st123",
[26] = "st124",
[27] = "st125",
[28] = "st126",
[29] = "st127",
[30] = "st128",
[31] = "st129",
[32] = "st130",
[33] = "st131",
[34] = "st132",
[35] = "st133",
[36] = "st134",
[37] = "st135",
[38] = "st136",
[39] = "st137",
[40] = "st138",
[41] = "st139",
[42] = "st140",
[43] = "st141",
[44] = "st142",
[45] = "st143",
[46] = "st144",

}
function make_key(ctx, filename)
if sky > 0 then
return string.gsub(filename, "st%d%d%d", sky_map[sky])
end
end
function get_filepath(ctx, filename, key)
if key then
return skyroot .. key
end
end
function set_conditions(ctx, options)
sky = math.random(1,46)
log("sky selected: " .. sky)
end
function init(ctx)
if skyroot:sub(1,1) == "." then
skyroot = ctx.sider_dir .. skyroot
end
math.randomseed(os.time()) -- seed random generator
ctx.register("set_conditions", set_conditions)
ctx.register("set_conditions_for_replay", set_conditions)
ctx.register("livecpk_make_key", make_key)
ctx.register("livecpk_get_filepath", get_filepath)
end
return { init = init }


Credit : ETHAN2

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